Lacey Willows isn't your average witch. She's quirky, she has a color-changing rabbit, and she works as a consultant for PI Trace McHue. Her newest case is a blast to her past of roleplaying games, which allowed her teenaged self to escape from real life, but when the magic from the game becomes real, things get weird. Mysterious plants, crazy parents, and a handsome man keep her on her toes as she tries to figure out why a non-magical teenager is able to summon spells. Can Lacey figure it out before things go very wrong?